In development
Native Egypt MMO
A land bridge between two seas. The road across it is the game.
- Genre
- Online role-playing game (MMORPG)
- Setting
- Egypt, 16th century
- Platform
- PC (Windows)
DW About
The studio
DeltaWrought is an independent game studio. We make online worlds that begin with a real place: its roads, its trades, its buildings and the people who lived there. Research comes first. Invention follows, and it has to fit.
Our first game is Native Egypt MMO, an online role-playing game set in sixteenth-century Egypt. It is in development in Unreal Engine 5.
A delta is where one river becomes many channels: one source, many ways forward. Wrought is what metal becomes under the hammer: shaped by hand and made to last. We build worlds the same way — one carefully researched foundation, many ways to play, and every piece worked until it holds.
Principles
Every city, weapon and garment starts from evidence: surviving buildings, museum objects and period records. Invention comes after, and it has to fit.
We design roads, markets and rivalries that players shape together, not corridors they walk through once.
Architecture, materials and light are worked until they hold up at close range, because worlds are lived in up close.
Contact
The founder
[email protected]Company information
[email protected]Press and media
[email protected]Partnerships
Publishers, investors and collaborators: we would like to hear from you.